Otter Tales Productions

Devlog 12

Another busy week for NPC designs as a turtle concept is created, as well as personal concepts for characters linking to the creators. These characters will reflect our personalities. Nomena’s mother was designed and created this week. Her charm and attitude are shown visually. Naomi is her name, and she has turned out to be …

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Devlog 11

Work continued on creating NPCs (non-player characters) for the game. Designs were being produced quickly, using the base body template as a baseline shape for all the characters. We’re trying to put a good mix of mammals in there, and so far we have a ferret, wolf, sheep and more! The main difficulty with designing …

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Devlog 10

The main bulk of our visual developers’ work has been completed, with what felt like an endlessly long list of environment models slowly being checked off over the weeks. Now, however, we need to fill the beautiful world we’ve created with the creatures who live there.  In our first blog, we mentioned a base body …

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Devlog 9

Our mountain houses were modelled and textured this week, complete with snow and icicles to suit the environment.  And with that… All of our 3D models have been completed! And many of them are now in place in the Unity build. The world feels more real than ever, and is wonderful to explore even by …

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Devlog 8

Our process as a team took a change this week, due to all of us working at home in isolation as a result of COVID-19. Over meetings, we managed to prioritise certain features over others for the game, putting achievements and any special extras we wanted on the backline in schedule. Moving forward, the design …

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Devlog 7

Slowly but surely, Maive’s island is starting to come together. The models for Clifftop Campsite were added into the Unity build this week, fleshing out the environment even more than before. This includes hammocks, logs, campfires, and sweet hanging lanterns that make one of our more open areas feel very cosy.  Having this area ready …

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Devlog 6

Magical elements of the world have been created this week, Including the trees where Maive’s magical book comes from. These trees take on a different style to our natural trees, being darker in colour and with bright blue shining fruits. As these are treasured by the islanders, one has been preserved in the centre of …

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Devlog 5

A truckload of animation completed this week, also with previous exporting issues fixed. Maive is now fully animated and capable of showing our game mechanics in two stances. Garveet and Nomena were also hooked up to our armature rig this week, giving them the basic walk, talk and idle animations. With all of these new …

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Devlog 4

As we approach the end of the first month of Maive’s development, it’s amazing to see an idea turn into something tangible, and playable! This past week has been a very productive one. Some new ideas for the game sprung up for us this week. New ways to make the game more enjoyable and make …

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